

A document originally created for Battlefront 1, which explains some basic fundamentals of the Battlefront gameplay.
#SWBF2 SITH WARRIOR MODTOOLS HOW TO#
Explains how to set up splines for space maps which the AI flyers use to follow


Explains the portal system, which is new to Battlefront II Explains the new material system in Battlefront II Explains the new lighting system in Battlefront II and how to use it Outlines the process of creating new heroes/sides in Battlefront II Same as the above, except breaks down the space scripts Breaks down the mission scripts from Battlefront II line by line, explaining what each line does A technical document listing all of the LUA script commands, and call backs available for use in Battlefront II Details the process of creating, and exporting art assets from XSI Details the process of creating, and exporting animations An addendum to the Getting Started Guide which goes over some important issues pertaining to making a new mod including Space content. Start here when making a new mod for Battlefront II, this will guide you through the basics. A step by step guide on how to go about starting your first Battlefront II mod. Please send any feedback to is a list of the documentation provided, and what that documentation It is also highly recommended that you install this to the default directory as other directory names could cause potential conflicts when building maps.įor more information about the usage of this mod kit, see the EULA included in this mod tools release. You must have Star Wars Battlefront II version installed BEFORE running the Mod Tools. Download the BF2_modtools at Gamefront or Mediafireĭisclaimer: This is released "as-is" and the Product Support group will be unable to answer any questions about these tools.
